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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">profed</journal-id><journal-title-group><journal-title xml:lang="ru">Профессиональное образование в современном мире</journal-title><trans-title-group xml:lang="en"><trans-title>Professional education in the modern world</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2224-1841</issn><publisher><publisher-name>FSEP “Publisher SB RAS”</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.20913/2224-1841-2026-1-11</article-id><article-id custom-type="elpub" pub-id-type="custom">profed-1418</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>РАЗДЕЛ I. ФИЛОСОФИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>PART I. PHILOSOPHY</subject></subj-group></article-categories><title-group><article-title>Баланс творчества и цифровых технологий: вектор трансформации форм проектной деятельности в художественном образовании</article-title><trans-title-group xml:lang="en"><trans-title>Balancing creativity and digital technologies: the vector of transformation of project activity forms in art education</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Соломенцева</surname><given-names>С. Б.</given-names></name><name name-style="western" xml:lang="en"><surname>Solomentseva</surname><given-names>S. B.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Светлана Борисовна Соломенцева, доцент, доцент кафедры</p><p>кафедра дизайна, художественного образования и технологий</p><p>660049; пр. Мира, 90; Елец</p></bio><bio xml:lang="en"><p>Svetlana B. Solomentseva, associate professor, associate professor of the department</p><p>department of design, art education and technologies</p><p>660049; 90 Mira Ave.; Yelets</p></bio><email xlink:type="simple">ss00001@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Елецкий государственный университет им. И. А. Бунина</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Yelets State Ivan Bunin University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>24</day><month>05</month><year>2026</year></pub-date><volume>16</volume><issue>1</issue><fpage>85</fpage><lpage>93</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Соломенцева С.Б., 2026</copyright-statement><copyright-year>2026</copyright-year><copyright-holder xml:lang="ru">Соломенцева С.Б.</copyright-holder><copyright-holder xml:lang="en">Solomentseva S.B.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://profed.edubiotech.ru/jour/article/view/1418">https://profed.edubiotech.ru/jour/article/view/1418</self-uri><abstract><sec><title>   Введение</title><p>   Введение. Цифровая трансформация общества ставит перед педагогикой искусства задачу актуализации содержания образовательных программ для развития у студентов профессиональных компетенций, связанных с владением компьютерным инструментарием. Проектная деятельность является эффективным инструментом формирования соответствующих умений и навыков при условии гармоничного сочетания современных технологий и традиционных художественных практик.</p></sec><sec><title>   Постановка задачи</title><p>   Постановка задачи. </p><p>   Цель исследования состоит в изучении особенностей и выявлении степени востребованности в студенческой среде традиционных и цифровых техник ведения проектной деятельности для оптимизации процесса обучения по дисциплинам художественного цикла.</p><p>   Методика и методология исследования. В ходе проведения эмпирической части исследования сформирована целевая группа информантов из числа студентов творческих направлений подготовки, обладающих устойчивыми навыками владения как традиционными, так и компьютерными художественными техниками. В нее вошли 53 человека в следующем процентном соотношении: обучающиеся бакалавриата – 58,5 %, магистратуры – 41,5 %. Дистанционный сбор мнений участников эксперимента проводился с использованием сервиса Яндекс Формы, анализ полученных данных осуществлялся на основе методов описательной статистики средствами Яндекс Таблиц.</p></sec><sec><title>   Результаты</title><p>   Результаты. Информантам в качестве формы проектной деятельности предложено выполнить комикс в трех техниках и определить наиболее предпочтительную из них. Полученные данные распределились следующим образом: классическая техника – 9,43 %, цифровая техника – 37,74 %, гибридная техника – 52,83 %. Выявлено, что в настоящее время гибридная техника выполнения художественных проектных работ наиболее востребована, поскольку представляет собой синтетический вид творчества, существующий на стыке классического и цифрового искусства и объединяющий достоинства каждого из них.</p></sec><sec><title>   Выводы</title><p>   Выводы. Результаты исследования будут способствовать эффективной трансформации проектной деятельности в художественном образовании на основе оптимального соотношения традиционных и цифровых заданий и формированию у студентов профессиональных умений и навыков, востребованных в социуме.</p></sec></abstract><trans-abstract xml:lang="en"><sec><title>   Introduction</title><p>   Introduction. The digital transformation of society poses a challenge for art education to update the content of educational programs in order to develop students’ professional competencies related to the use of computer tools. Project-based activities are an effective tool for developing the relevant skills and abilities, provided that modern technologies are harmoniously combined with traditional artistic practices.</p></sec><sec><title>   Purpose setting</title><p>   Purpose setting.</p><p>   The aim of the study is to examine the characteristics and identify the degree of demand among students for traditional and digital project-based techniques to optimize the learning process in art disciplines.</p><p>   Methodology and methods of the study. During the empirical part of the study, a target group of informants was formed from among students of creative disciplines who possessed solid skills in both traditional and computer-based artistic techniques. It included 53 people in the following percentage ratio: bachelor’s degree students – 58.5 %, master’s degree students – 41.5 %. The remote collection of opinions from the participants in the experiment was carried out using the Yandex Forms service, and the analysis of the data obtained was carried out on the basis of descriptive statistics methods using Yandex Tables.</p></sec><sec><title>   Results</title><p>   Results. The informants were asked to create a comic strip using three techniques and to determine which one they preferred. The data obtained was distributed as follows: classical technique – 9.43 %, digital technique – 37.74 %, hybrid technique – 52.83 %. It was found that hybrid techniques for artistic design work are currently in high demand, as they represent a synthetic form of creativity that exists at the intersection of classical and digital art and combines the advantages of each.</p></sec><sec><title>   Conclusion</title><p>   Conclusion. The results of the study will contribute to the effective transformation of project activities in art education based on an optimal balance of traditional and digital tasks and the formation of professional skills and abilities in students that are in demand in society.</p></sec></trans-abstract><kwd-group xml:lang="ru"><kwd>профессиональное образование в сфере искусства</kwd><kwd>проектная работа</kwd><kwd>цифровые художественные техники</kwd></kwd-group><kwd-group xml:lang="en"><kwd>professional education in the arts</kwd><kwd>project work</kwd><kwd>digital art techniques</kwd></kwd-group><funding-group><funding-statement xml:lang="ru">Автор выражает благодарность ректорату Елецкого государственного университета им. И. А. Бунина за финансовую поддержку и предоставленную возможность проведения исследования, а также информантам, принявшим участие в эмпирической части исследования</funding-statement><funding-statement xml:lang="en">The author expresses gratitude to the rectorate of the Yelets State University named after I. A. Bunin for financial support and the opportunity to conduct the research, as well as to the informants who participated in the empirical part of the study</funding-statement></funding-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Okhee J. Exploring the Role of Art Education Mediating between Humans and Digital Technology // Society for Art Education of Korea. 2025. № 95. P. 445–468. DOI: 10.25297/AER.2025.95.445</mixed-citation><mixed-citation xml:lang="en">Okhee J. Exploring the Role of Art Education Mediating between Humans and Digital Technology. 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